Files
plezy/lib/services/fullscreen_state_manager.dart
edde746 a7527718df refactor(services): delete dead branches, write-only fields, and test-only cache/service surface
plex_client.selectStreams' allParts=false branch, download_manager's both-branches-true conditional and unscoped getAllPinnedMetadata tail, playback_source_resolver.preferOffline, and update_service's unreachable catches had no reachable path; PlaybackSession.result/streamHeaders, PlaybackContext.clientScopeId, FileInfoStreams.audioStream, PrefsRepairOutcome.settingsReset/sessionsSalvaged, and JellyfinLiveSessionTracker.playSessionId were write-only; PlexConnection.directUrl, PlexServer.isOnline plus its parse-and-persist presence field, SafStorageService.createDirectory, FullscreenStateManager.stopMonitoring/dispose, the play_queue_launcher re-export shim, track-selection's constant params, and PlexApiCache.unpinForOffline/isPinnedRatingKey (matching the earlier Jellyfin removal) were dead API.
2026-08-17 19:02:25 +02:00

158 lines
4.9 KiB
Dart

import 'dart:io' show Platform;
import 'package:flutter/foundation.dart';
import 'package:window_manager/window_manager.dart';
import '../utils/platform_detector.dart';
import 'macos_window_service.dart';
import 'native_window_service.dart';
class FullscreenStateManager extends ChangeNotifier with WindowListener {
static final FullscreenStateManager _instance = FullscreenStateManager._internal();
factory FullscreenStateManager() => _instance;
FullscreenStateManager._internal();
bool _isFullscreen = false;
bool _isListening = false;
bool _wasMaximized = false;
int _scopeDepth = 0;
bool _scopeOwnsFullscreen = false;
bool get isFullscreen => _isFullscreen;
/// Whether the fullscreen currently active was entered while a scope opened
/// by [beginScope] was on screen.
///
/// Fullscreen that predates the scope belongs to the app window — the
/// "start in fullscreen" setting, or a toggle from the browse UI — and must
/// outlive the scope that happens to be open. Only fullscreen the scope
/// itself entered is the scope's to drop (edde746/plezy#1624).
bool get scopeOwnsFullscreen => _scopeOwnsFullscreen;
/// Opens a fullscreen ownership scope. Nested opens (the video player
/// replacing itself for the next episode, where the incoming screen's
/// initState runs before the outgoing screen's dispose) carry ownership
/// across the swap rather than resetting it.
void beginScope() {
_scopeDepth++;
if (_scopeDepth == 1) {
_scopeOwnsFullscreen = false;
}
}
/// Closes a scope opened by [beginScope].
void endScope() {
if (_scopeDepth == 0) return;
_scopeDepth--;
if (_scopeDepth == 0) {
_scopeOwnsFullscreen = false;
}
}
/// Manually set fullscreen state (called by NSWindowDelegate callbacks on macOS)
void setFullscreen(bool value) {
if (_isFullscreen != value) {
_isFullscreen = value;
if (_scopeDepth > 0) {
_scopeOwnsFullscreen = value;
}
notifyListeners();
}
}
/// Toggle fullscreen state, handling maximized-to-fullscreen transition on Windows/Linux
Future<void> toggleFullscreen() async {
if (!PlatformDetector.isDesktopOS()) return;
final isCurrentlyFullscreen = await _platformIsFullscreen();
await _platformSetFullscreen(!isCurrentlyFullscreen);
}
/// Enter fullscreen, preserving maximized state on Windows/Linux for restoration on exit.
Future<void> enterFullscreen() async {
if (!PlatformDetector.isDesktopOS()) return;
await _platformSetFullscreen(true);
}
/// Exit fullscreen, restoring maximized state if needed
Future<void> exitFullscreen() async {
if (!PlatformDetector.isDesktopOS()) return;
await _platformSetFullscreen(false);
}
/// Exits fullscreen when the platform window is currently fullscreen.
///
/// Returns whether fullscreen consumed the request. Querying the native
/// source avoids relying on listener state that may still be catching up.
Future<bool> exitFullscreenIfActive() async {
if (!PlatformDetector.isDesktopOS()) return false;
final isActive = await _platformIsFullscreen();
if (!isActive) return false;
await _platformSetFullscreen(false);
return true;
}
Future<bool> _platformIsFullscreen() {
if (Platform.isMacOS) return MacOSWindowService.isFullscreen();
if (Platform.isWindows) return NativeWindowService.isFullScreen();
return windowManager.isFullScreen();
}
Future<void> _platformSetFullscreen(bool value) async {
if (Platform.isMacOS) {
if (value) {
await MacOSWindowService.enterFullscreen();
} else {
await MacOSWindowService.exitFullscreen();
}
} else if (Platform.isWindows) {
// Route through the native Win32 runner, which restores to the monitor
// the window is currently on (window_manager 0.5.1 picks the wrong one
// on multi-monitor setups — see issue #880). The native code also
// preserves maximized state internally, so no unmaximize dance here.
await NativeWindowService.setFullScreen(value);
} else if (value) {
_wasMaximized = await windowManager.isMaximized();
if (_wasMaximized) {
await windowManager.unmaximize();
}
await windowManager.setFullScreen(true);
} else {
await windowManager.setFullScreen(false);
if (_wasMaximized) {
await windowManager.maximize();
_wasMaximized = false;
}
}
}
void startMonitoring() {
if (!_shouldMonitor() || _isListening) return;
// Use window_manager listener for Windows/Linux
// macOS uses NSWindowDelegate callbacks instead (see FullscreenWindowDelegate)
if (!Platform.isMacOS) {
windowManager.addListener(this);
_isListening = true;
}
}
bool _shouldMonitor() {
return PlatformDetector.isDesktopOS();
}
@override
void onWindowEnterFullScreen() {
setFullscreen(true);
}
@override
void onWindowLeaveFullScreen() {
setFullscreen(false);
}
}