D-pad navigation on Android TV felt sluggish next to Projectivy and the
Fire TV launcher: every step of the home rail and hub rows trailed the
focus border in a 500ms ease-out, and hub moves deferred the vertical
glide by a frame. The 500ms was measured from the tvOS focus engine
(f357be407) and applied to every platform; Leanback prices a one-card
step at roughly 100-150ms, so the same glide reads as input lag on a
D-pad.
FocusTheme.navigationScrollDuration now vends the per-platform value:
Apple TV keeps the measured 500ms, everything else glides in 150ms.
TvBrowseRail and HubSection use it for row and hub-list scrolls, and a
hub move starts the vertical animation in the same frame when the
build-time section offsets are already known.
Measured with screen recordings on a Shield TV (2019) and a Fire TV
Stick 4K Max: row motion per press 470-510ms before, 135-150ms after;
hub move 480ms before, 120-150ms after.
114 lines
4.7 KiB
Dart
114 lines
4.7 KiB
Dart
import 'package:flutter/material.dart';
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import '../services/device_performance.dart';
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import '../theme/mono_tokens.dart';
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import '../utils/platform_detector.dart';
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class FocusTheme {
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FocusTheme._();
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static const double focusScale = 1.02;
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static const double fullCardFocusScale = 1.03;
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static const double focusBorderWidth = 2.5;
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static const double defaultBorderRadius = 8.0;
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static const double focusGlowInnerBlurRadius = 18;
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static const double focusGlowOuterBlurRadius = 34;
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static const double focusGlowSpreadRadius = 1.5;
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static Color getFocusBorderColor(BuildContext context) {
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return Theme.of(context).colorScheme.primary;
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}
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static Duration getAnimationDuration(BuildContext context) {
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// Reduced tier: snap focus transitions (scale/border/glow) instead of
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// animating — each animation frame re-rasterizes the focused card.
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if (DevicePerformance.isReduced) return Duration.zero;
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return Theme.of(context).extension<MonoTokens>()?.fast ?? const Duration(milliseconds: 150);
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}
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/// How long a TV row (or the hub list) glides after one D-pad focus step.
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///
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/// Apple TV keeps the ~500ms ease-out measured from the native focus
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/// engine's scrollable containers (issue #2006): Siri Remote swipes chain
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/// steps into one continuous glide and users expect that inertia. D-pad
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/// platforms have no such reference: Leanback's `GridLayoutManager` prices a
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/// one-card step at roughly 100-150ms, so a 500ms glide there trails the
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/// focus border on every press and reads as input lag next to the launcher.
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/// Successive presses (including hold-repeats) retarget the animation from
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/// wherever the row currently is, so a fast series still glides continuously.
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static Duration navigationScrollDuration() =>
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PlatformDetector.isAppleTV() ? const Duration(milliseconds: 500) : const Duration(milliseconds: 150);
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/// [radii] overrides [borderRadius] when per-corner radii are needed
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/// (M3E grouped cards: large outer / small inner corners).
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static BoxDecoration focusDecoration(
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BuildContext context, {
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required bool isFocused,
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double borderRadius = defaultBorderRadius,
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BorderRadius? radii,
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double borderStrokeAlign = BorderSide.strokeAlignInside,
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Color? color,
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}) {
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final focusColor = color ?? getFocusBorderColor(context);
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return BoxDecoration(
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borderRadius: radii ?? BorderRadius.circular(borderRadius),
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border: Border.all(
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color: isFocused ? focusColor : Colors.transparent,
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width: focusBorderWidth,
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strokeAlign: borderStrokeAlign,
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),
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);
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}
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/// The focus glow as a list of [BoxShadow]s.
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///
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/// Rendered by [FocusGlowOverlay] in the root overlay so the glow paints
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/// above sibling cards on all four sides (an in-tree background shadow is
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/// occluded by later-painted neighbours, which produced the one-sided halo).
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static List<BoxShadow> focusGlowShadows(Color color) {
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return [
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BoxShadow(
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color: color.withValues(alpha: 0.34),
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blurRadius: focusGlowInnerBlurRadius,
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spreadRadius: focusGlowSpreadRadius,
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),
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BoxShadow(color: color.withValues(alpha: 0.2), blurRadius: focusGlowOuterBlurRadius),
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];
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}
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/// How far the focus glow visibly reaches beyond the card edge. Used to size
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/// the overlay paint area so the blur is not clipped.
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static double get focusGlowExtent => focusGlowOuterBlurRadius * 2 + focusGlowSpreadRadius;
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/// Build focus decoration with background color instead of border.
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/// Useful for video controls where it should match the native hover style.
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/// [radii] overrides [borderRadius] when per-corner radii are needed.
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static BoxDecoration focusBackgroundDecoration({
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required bool isFocused,
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double borderRadius = defaultBorderRadius,
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BorderRadius? radii,
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}) {
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return BoxDecoration(
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borderRadius: radii ?? BorderRadius.circular(borderRadius),
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color: isFocused ? Colors.white.withValues(alpha: 0.2) : Colors.transparent,
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);
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}
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/// Focus background fill derived from the theme's text color, so it stays
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/// visible on BOTH light and dark surfaces — the white-based
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/// [focusBackgroundDecoration] disappears on light ones. This is the mono
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/// convention used by [TrackRow], the navigation rail, and the music player
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/// surfaces. Prefer this for any new mono-themed surface.
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static BoxDecoration textFillFocusDecoration(
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BuildContext context, {
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required bool isFocused,
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double borderRadius = defaultBorderRadius,
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BorderRadius? radii,
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}) {
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return BoxDecoration(
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borderRadius: radii ?? BorderRadius.circular(borderRadius),
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color: isFocused ? tokens(context).text.withValues(alpha: 0.12) : Colors.transparent,
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);
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}
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}
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