* feat(playback): NVENC support for transcoding * fix(playback): probe nvenc before auto-selecting * fix(playback): use safe NVENC smoke probe dimensions --------- Co-authored-by: Quick <31828688+Quick104@users.noreply.github.com>
314 lines
8.7 KiB
Go
314 lines
8.7 KiB
Go
package playback
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import (
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"context"
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"log/slog"
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"os"
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"os/exec"
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"path/filepath"
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"runtime"
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"sort"
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"strings"
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"sync"
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"time"
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)
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var (
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defaultDRIDir = "/dev/dri"
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defaultNVIDIAControlDevice = "/dev/nvidiactl"
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defaultNVIDIADeviceGlob = "/dev/nvidia[0-9]*"
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sysClassDRMDir = "/sys/class/drm"
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currentGOOS = runtime.GOOS
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nvencProbeCommandTimeout = 3 * time.Second
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)
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type nvencProbeResult struct {
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available bool
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reason string
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}
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var nvencProbeCache = struct {
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sync.Mutex
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byPath map[string]nvencProbeResult
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}{
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byPath: make(map[string]nvencProbeResult),
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}
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// HWAccelInfo describes the detected hardware acceleration capability.
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type HWAccelInfo struct {
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Resolved string `json:"resolved"`
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RenderDevices []string `json:"render_devices"`
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IntelDetected bool `json:"intel_detected"`
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Source string `json:"source"`
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NodeURL string `json:"node_url,omitempty"`
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}
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// DetectHWAccel probes this host's GPU hardware and returns structured info.
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func DetectHWAccel() HWAccelInfo {
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return DetectHWAccelWithFFmpeg("")
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}
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// DetectHWAccelWithFFmpeg probes this host's GPU hardware and configured FFmpeg.
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func DetectHWAccelWithFFmpeg(ffmpegPath string) HWAccelInfo {
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devices := listRenderDevices(defaultDRIDir)
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intel := false
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for _, d := range devices {
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if isIntelDevice(d) {
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intel = true
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break
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}
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}
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return HWAccelInfo{
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Resolved: ResolveHWAccelWithFFmpeg("auto", ffmpegPath),
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RenderDevices: devices,
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IntelDetected: intel,
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Source: "local",
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}
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}
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// PickRenderDevice returns the GPU render device path to use.
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// If explicit is non-empty, it is returned as-is.
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// Otherwise, it attempts to discover a render device under /dev/dri/.
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// Returns empty string if no device is found (caller should fall back to CPU).
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func PickRenderDevice(explicit string) string {
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if explicit != "" {
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return explicit
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}
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dev := detectRenderDevice(defaultDRIDir)
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if dev != "" {
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slog.Info("auto-detected GPU render device", "device", dev)
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}
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return dev
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}
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// ResolveHWAccel resolves "auto" using the default FFmpeg binary.
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func ResolveHWAccel(hwAccel string) string {
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return ResolveHWAccelWithFFmpeg(hwAccel, "")
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}
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// ResolveHWAccelWithFFmpeg resolves "auto" into a concrete acceleration method
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// by probing the system and the configured FFmpeg binary.
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// Preference order: nvenc > qsv > vaapi > none.
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// Non-"auto" values are returned unchanged.
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func ResolveHWAccelWithFFmpeg(hwAccel string, ffmpegPath string) string {
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if hwAccel != "auto" {
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return hwAccel
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}
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if currentGOOS != "linux" {
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return "none"
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}
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devices := listRenderDevices(defaultDRIDir)
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var intelDevice string
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var nvidiaDevice string
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var vaapiDevice string
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for _, dev := range devices {
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switch {
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case isNVIDIADevice(dev):
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if nvidiaDevice == "" {
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nvidiaDevice = dev
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}
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case isIntelDevice(dev):
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if intelDevice == "" {
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intelDevice = dev
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}
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default:
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if vaapiDevice == "" {
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vaapiDevice = dev
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}
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}
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}
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if nvidiaDevice != "" || hasNVIDIADevice() {
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if ok, reason := ffmpegSupportsNVENC(ffmpegPath); ok {
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if nvidiaDevice != "" {
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slog.Info("hw_accel=auto: NVIDIA GPU detected, using NVENC", "device", nvidiaDevice)
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} else {
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slog.Info("hw_accel=auto: NVIDIA device detected, using NVENC")
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}
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return "nvenc"
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} else {
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slog.Warn("hw_accel=auto: NVIDIA device detected but FFmpeg NVENC probe failed",
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"ffmpeg", normalizeFFmpegPath(ffmpegPath), "reason", reason)
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}
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}
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if intelDevice != "" {
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slog.Info("hw_accel=auto: Intel GPU detected, using QSV", "device", intelDevice)
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return "qsv"
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}
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if vaapiDevice != "" {
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slog.Info("hw_accel=auto: non-Intel GPU detected, using VAAPI", "device", vaapiDevice)
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return "vaapi"
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}
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slog.Info("hw_accel=auto: no compatible GPU devices found, using software encoding")
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return "none"
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}
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func ffmpegSupportsNVENC(ffmpegPath string) (bool, string) {
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ffmpegPath = normalizeFFmpegPath(ffmpegPath)
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nvencProbeCache.Lock()
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if result, ok := nvencProbeCache.byPath[ffmpegPath]; ok {
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nvencProbeCache.Unlock()
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return result.available, result.reason
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}
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nvencProbeCache.Unlock()
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result := probeFFmpegNVENC(ffmpegPath)
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nvencProbeCache.Lock()
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nvencProbeCache.byPath[ffmpegPath] = result
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nvencProbeCache.Unlock()
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return result.available, result.reason
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}
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func normalizeFFmpegPath(ffmpegPath string) string {
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ffmpegPath = strings.TrimSpace(ffmpegPath)
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if ffmpegPath == "" {
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ffmpegPath = ffmpegBinary()
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}
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if strings.ContainsRune(ffmpegPath, os.PathSeparator) {
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return filepath.Clean(ffmpegPath)
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}
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return ffmpegPath
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}
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func probeFFmpegNVENC(ffmpegPath string) nvencProbeResult {
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if output, err := runFFmpegProbe(ffmpegPath, "-hide_banner", "-hwaccels"); err != nil {
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return nvencProbeResult{reason: "hwaccels probe failed: " + probeFailure(err, output)}
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} else if !ffmpegOutputHasToken(output, "cuda") {
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return nvencProbeResult{reason: "cuda hwaccel unavailable"}
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}
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if output, err := runFFmpegProbe(ffmpegPath, "-hide_banner", "-encoders"); err != nil {
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return nvencProbeResult{reason: "encoders probe failed: " + probeFailure(err, output)}
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} else if !ffmpegOutputHasToken(output, "h264_nvenc") {
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return nvencProbeResult{reason: "h264_nvenc encoder unavailable"}
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} else if !ffmpegOutputHasToken(output, "hevc_nvenc") {
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return nvencProbeResult{reason: "hevc_nvenc encoder unavailable"}
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}
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if output, err := runFFmpegProbe(ffmpegPath, "-hide_banner", "-filters"); err != nil {
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return nvencProbeResult{reason: "filters probe failed: " + probeFailure(err, output)}
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} else if !ffmpegOutputHasToken(output, "scale_cuda") {
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return nvencProbeResult{reason: "scale_cuda filter unavailable"}
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} else if !ffmpegOutputHasToken(output, "hwupload_cuda") {
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return nvencProbeResult{reason: "hwupload_cuda filter unavailable"}
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}
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if output, err := runFFmpegProbe(ffmpegPath,
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"-hide_banner",
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"-loglevel", "error",
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"-f", "lavfi",
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"-i", "testsrc2=size=640x360:rate=1",
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"-frames:v", "1",
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"-an",
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"-c:v", "h264_nvenc",
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"-f", "null",
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"-",
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); err != nil {
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return nvencProbeResult{reason: "h264_nvenc smoke encode failed: " + probeFailure(err, output)}
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}
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return nvencProbeResult{available: true}
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}
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func runFFmpegProbe(ffmpegPath string, args ...string) ([]byte, error) {
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ctx, cancel := context.WithTimeout(context.Background(), nvencProbeCommandTimeout)
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defer cancel()
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return exec.CommandContext(ctx, ffmpegPath, args...).CombinedOutput()
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}
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func ffmpegOutputHasToken(output []byte, token string) bool {
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for _, field := range strings.Fields(string(output)) {
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if strings.EqualFold(field, token) {
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return true
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}
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}
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return false
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}
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func probeFailure(err error, output []byte) string {
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message := strings.TrimSpace(err.Error())
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if trimmed := strings.TrimSpace(string(output)); trimmed != "" {
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if len(trimmed) > 240 {
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trimmed = trimmed[:240] + "..."
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}
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message += ": " + trimmed
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}
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return message
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}
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// listRenderDevices returns all accessible /dev/dri/renderD* paths, sorted.
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func listRenderDevices(driDir string) []string {
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pattern := filepath.Join(driDir, "renderD*")
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matches, err := filepath.Glob(pattern)
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if err != nil || len(matches) == 0 {
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return nil
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}
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sort.Strings(matches)
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var accessible []string
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for _, dev := range matches {
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if f, err := os.Open(dev); err == nil {
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f.Close()
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accessible = append(accessible, dev)
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}
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}
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return accessible
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}
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// isIntelDevice checks whether a render device belongs to an Intel GPU by
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// reading the PCI vendor ID from sysfs. Intel vendor ID is 0x8086.
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func isIntelDevice(renderDevPath string) bool {
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// /dev/dri/renderD128 → card name "renderD128"
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name := filepath.Base(renderDevPath)
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vendorPath := filepath.Join(sysClassDRMDir, name, "device", "vendor")
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data, err := os.ReadFile(vendorPath)
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if err != nil {
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return false
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}
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return strings.TrimSpace(string(data)) == "0x8086"
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}
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// isNVIDIADevice checks whether a render device belongs to an NVIDIA GPU by
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// reading the PCI vendor ID from sysfs. NVIDIA vendor ID is 0x10de.
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func isNVIDIADevice(renderDevPath string) bool {
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name := filepath.Base(renderDevPath)
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vendorPath := filepath.Join(sysClassDRMDir, name, "device", "vendor")
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data, err := os.ReadFile(vendorPath)
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if err != nil {
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return false
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}
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return strings.TrimSpace(string(data)) == "0x10de"
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}
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func hasNVIDIADevice() bool {
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if file, err := os.Open(defaultNVIDIAControlDevice); err == nil {
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file.Close()
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return true
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}
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matches, err := filepath.Glob(defaultNVIDIADeviceGlob)
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if err != nil || len(matches) == 0 {
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return false
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}
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for _, dev := range matches {
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if file, err := os.Open(dev); err == nil {
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file.Close()
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return true
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}
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}
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return false
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}
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// detectRenderDevice enumerates /dev/dri/renderD* and returns the first
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// available device, or empty string if none found.
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func detectRenderDevice(driDir string) string {
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devices := listRenderDevices(driDir)
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if len(devices) > 0 {
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return devices[0]
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}
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return ""
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}
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