Quality becomes one picker over two stored values.
The server holds a resolution cap and a bandwidth cap independently, which
is what the player has always sent on the wire — useTranscodeQuality.ts has
decomposed 1080p-high into {resolution, bitrate} for as long as it has
existed. Presets live in the client rather than the contract so retuning
what "High" means is a one-line edit here instead of a contract change four
codebases have to agree on, and an older server keeps working because it
only ever sees the two axes it already understands.
A combination no preset covers still gets a truthful label rather than a
picker showing the wrong entry: reachable by setting the axes separately
through the API, or from a legacy value whose bitrate is off this ladder.
Choosing an uncapped preset clears the bitrate rather than storing a
sentinel, so "no cap" stays the absence of a value at every layer.
Adds hooks over the canonical API alongside the legacy ones rather than
replacing them wholesale — a key that is not in the manifest cannot be
expressed, because SettingKey is generated from it, and the default for an
unset value comes from the generated table rather than a literal at the
call site. That last part is what stops the flip-off bug the Apple client
carries a hand-written guard for.
A test asserts every preset composes values the contract actually accepts,
so a preset naming a resolution outside the enum or a bitrate outside the
declared bounds fails here rather than 400ing when a user picks it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>