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syncthing/lib/syncutil/timeoutcond.go
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2025-08-07 11:19:36 +02:00
// Copyright (C) 2015 The Syncthing Authors.
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.
package syncutil
import (
"sync"
"time"
)
// TimeoutCond is a variant on Cond. It has roughly the same semantics regarding 'L' - it must be held
// both when broadcasting and when calling TimeoutCondWaiter.Wait()
// Call Broadcast() to broadcast to all waiters on the TimeoutCond. Call SetupWait to create a
// TimeoutCondWaiter configured with the given timeout, which can then be used to listen for
// broadcasts.
type TimeoutCond struct {
L sync.Locker
ch chan struct{}
}
// TimeoutCondWaiter is a type allowing a consumer to wait on a TimeoutCond with a timeout. Wait() may be called multiple times,
// and will return true every time that the TimeoutCond is broadcast to. Once the configured timeout
// expires, Wait() will return false.
// Call Stop() to release resources once this TimeoutCondWaiter is no longer needed.
type TimeoutCondWaiter struct {
c *TimeoutCond
timer *time.Timer
}
func NewTimeoutCond(l sync.Locker) *TimeoutCond {
return &TimeoutCond{
L: l,
}
}
func (c *TimeoutCond) Broadcast() {
// ch.L must be locked when calling this function
if c.ch != nil {
close(c.ch)
c.ch = nil
}
}
func (c *TimeoutCond) SetupWait(timeout time.Duration) *TimeoutCondWaiter {
timer := time.NewTimer(timeout)
return &TimeoutCondWaiter{
c: c,
timer: timer,
}
}
func (w *TimeoutCondWaiter) Wait() bool {
// ch.L must be locked when calling this function
// Ensure that the channel exists, since we're going to be waiting on it
if w.c.ch == nil {
w.c.ch = make(chan struct{})
}
ch := w.c.ch
w.c.L.Unlock()
defer w.c.L.Lock()
select {
case <-w.timer.C:
return false
case <-ch:
return true
}
}
func (w *TimeoutCondWaiter) Stop() {
w.timer.Stop()
}