226 lines
9.7 KiB
C#
226 lines
9.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.296
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Duplicati.Library.Main.Strings {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class FhOptions {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal FhOptions() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Duplicati.Library.Main.Strings.FhOptions", typeof(FhOptions).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log..
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/// </summary>
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internal static string FhblockhashlookupsizeLong {
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get {
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return ResourceManager.GetString("FhblockhashlookupsizeLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Memory used by the block hash.
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/// </summary>
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internal static string FhblockhashlookupsizeShort {
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get {
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return ResourceManager.GetString("FhblockhashlookupsizeShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The blocksize determines how files are fragmented. Choosing a large value will cause a larger overhead on file changes, choosing a small value will cause a large overhead on storage of file lists. Note that the value cannot be changed after remote files are created..
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/// </summary>
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internal static string FhblocksizeLong {
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get {
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return ResourceManager.GetString("FhblocksizeLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Blocksize used in hashing.
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/// </summary>
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internal static string FhblocksizeShort {
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get {
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return ResourceManager.GetString("FhblocksizeShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This option can be used to limit the scan to only files that are known to have changed. This is usually only activated in combination with a filesystem watcher that keeps track of file changes..
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/// </summary>
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internal static string FhchangedfilesetLong {
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get {
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return ResourceManager.GetString("FhchangedfilesetLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to List of files to examine for changes.
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/// </summary>
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internal static string FhchangedfilesetShort {
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get {
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return ResourceManager.GetString("FhchangedfilesetShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Path to the file containing the local cache of the remote file database.
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/// </summary>
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internal static string FhdbpathLong {
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get {
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return ResourceManager.GetString("FhdbpathLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Path to the local state database.
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/// </summary>
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internal static string FhdbpathShort {
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get {
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return ResourceManager.GetString("FhdbpathShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This option can be used to supply a list of deleted files. This option will be ignored unless the option {0} is also set..
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/// </summary>
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internal static string FhdeletedfilesetLong {
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get {
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return ResourceManager.GetString("FhdeletedfilesetLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to List of deleted files.
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/// </summary>
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internal static string FhdeletedfilesetShort {
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get {
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return ResourceManager.GetString("FhdeletedfilesetShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log..
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/// </summary>
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internal static string FhfilehashlookupsizeLong {
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get {
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return ResourceManager.GetString("FhfilehashlookupsizeLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Memory used by the file hash.
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/// </summary>
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internal static string FhfilehashlookupsizeShort {
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get {
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return ResourceManager.GetString("FhfilehashlookupsizeShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This option can be used to speed up backup operations by keeping scantimes and other path related data in memory.
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/// </summary>
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internal static string FhfilepathlookupsizeLong {
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get {
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return ResourceManager.GetString("FhfilepathlookupsizeLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Memory used to keep paths cached.
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/// </summary>
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internal static string FhfilepathlookupsizeShort {
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get {
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return ResourceManager.GetString("FhfilepathlookupsizeShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Stores empty metadata, such as file timestamps and attributes. This decreases the required storage space as well as the processing time..
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/// </summary>
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internal static string FhnometadataLong {
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get {
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return ResourceManager.GetString("FhnometadataLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Disable storing file metadata.
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/// </summary>
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internal static string FhnometadataShort {
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get {
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return ResourceManager.GetString("FhnometadataShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log..
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/// </summary>
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internal static string FhmetadatahashlookupsizeLong {
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get {
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return ResourceManager.GetString("FhmetadatahashlookupsizeLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Memory used by the metadata hash.
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/// </summary>
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internal static string FhmetadatahashlookupsizeShort {
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get {
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return ResourceManager.GetString("FhmetadatahashlookupsizeShort", resourceCulture);
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}
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}
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}
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}
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