Files
duplicati/Duplicati/Library/Main/Strings/FhOptions.Designer.cs
T

226 lines
9.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.296
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Duplicati.Library.Main.Strings {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class FhOptions {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal FhOptions() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Duplicati.Library.Main.Strings.FhOptions", typeof(FhOptions).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log..
/// </summary>
internal static string FhblockhashlookupsizeLong {
get {
return ResourceManager.GetString("FhblockhashlookupsizeLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Memory used by the block hash.
/// </summary>
internal static string FhblockhashlookupsizeShort {
get {
return ResourceManager.GetString("FhblockhashlookupsizeShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The blocksize determines how files are fragmented. Choosing a large value will cause a larger overhead on file changes, choosing a small value will cause a large overhead on storage of file lists. Note that the value cannot be changed after remote files are created..
/// </summary>
internal static string FhblocksizeLong {
get {
return ResourceManager.GetString("FhblocksizeLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Blocksize used in hashing.
/// </summary>
internal static string FhblocksizeShort {
get {
return ResourceManager.GetString("FhblocksizeShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This option can be used to limit the scan to only files that are known to have changed. This is usually only activated in combination with a filesystem watcher that keeps track of file changes..
/// </summary>
internal static string FhchangedfilesetLong {
get {
return ResourceManager.GetString("FhchangedfilesetLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to List of files to examine for changes.
/// </summary>
internal static string FhchangedfilesetShort {
get {
return ResourceManager.GetString("FhchangedfilesetShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Path to the file containing the local cache of the remote file database.
/// </summary>
internal static string FhdbpathLong {
get {
return ResourceManager.GetString("FhdbpathLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Path to the local state database.
/// </summary>
internal static string FhdbpathShort {
get {
return ResourceManager.GetString("FhdbpathShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This option can be used to supply a list of deleted files. This option will be ignored unless the option {0} is also set..
/// </summary>
internal static string FhdeletedfilesetLong {
get {
return ResourceManager.GetString("FhdeletedfilesetLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to List of deleted files.
/// </summary>
internal static string FhdeletedfilesetShort {
get {
return ResourceManager.GetString("FhdeletedfilesetShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log..
/// </summary>
internal static string FhfilehashlookupsizeLong {
get {
return ResourceManager.GetString("FhfilehashlookupsizeLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Memory used by the file hash.
/// </summary>
internal static string FhfilehashlookupsizeShort {
get {
return ResourceManager.GetString("FhfilehashlookupsizeShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This option can be used to speed up backup operations by keeping scantimes and other path related data in memory.
/// </summary>
internal static string FhfilepathlookupsizeLong {
get {
return ResourceManager.GetString("FhfilepathlookupsizeLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Memory used to keep paths cached.
/// </summary>
internal static string FhfilepathlookupsizeShort {
get {
return ResourceManager.GetString("FhfilepathlookupsizeShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stores empty metadata, such as file timestamps and attributes. This decreases the required storage space as well as the processing time..
/// </summary>
internal static string FhnometadataLong {
get {
return ResourceManager.GetString("FhnometadataLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disable storing file metadata.
/// </summary>
internal static string FhnometadataShort {
get {
return ResourceManager.GetString("FhnometadataShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log..
/// </summary>
internal static string FhmetadatahashlookupsizeLong {
get {
return ResourceManager.GetString("FhmetadatahashlookupsizeLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Memory used by the metadata hash.
/// </summary>
internal static string FhmetadatahashlookupsizeShort {
get {
return ResourceManager.GetString("FhmetadatahashlookupsizeShort", resourceCulture);
}
}
}
}