Files
duplicati/Duplicati/Library/Compression/Strings/FileArchiveZip.Designer.cs
T
kenneth@hexad.dk a0521da54d Initial version of the new block-based storage format.
Still needs a work over in terms of error handling, progress reporting, warning output, refactoring etc.
Also misses the volume reuse/reclaim algorithms.
But it passes the unit tests now, with and without a local database.

git-svn-id: https://duplicati.googlecode.com/svn/sandboxes/Kenneth/ForestHash@1526 59da171f-624f-0410-aa54-27559c288bec
2013-02-12 21:43:14 +00:00

163 lines
6.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.544
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Duplicati.Library.Compression.Strings {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class FileArchiveZip {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal FileArchiveZip() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Duplicati.Library.Compression.Strings.FileArchiveZip", typeof(FileArchiveZip).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Cannot read data while writing.
/// </summary>
internal static string AttemptReadWhileWritingError {
get {
return ResourceManager.GetString("AttemptReadWhileWritingError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot write while reading.
/// </summary>
internal static string AttemptWriteWhileReadingError {
get {
return ResourceManager.GetString("AttemptWriteWhileReadingError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please use the {0} option instead.
/// </summary>
internal static string CompressionlevelDeprecated {
get {
return ResourceManager.GetString("CompressionlevelDeprecated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This option controls the compression level used. A setting of zero gives no compression, and a setting of 9 gives maximum compression..
/// </summary>
internal static string CompressionlevelLong {
get {
return ResourceManager.GetString("CompressionlevelLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets the Zip compression level.
/// </summary>
internal static string CompressionlevelShort {
get {
return ResourceManager.GetString("CompressionlevelShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This option can be used to set an alternative compressor method, such as LZMA. Note that using another value than Deflate will cause the {0} option to be ignored..
/// </summary>
internal static string CompressionmethodLong {
get {
return ResourceManager.GetString("CompressionmethodLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets the Zip compression method.
/// </summary>
internal static string CompressionmethodShort {
get {
return ResourceManager.GetString("CompressionmethodShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Zip does not support deleting.
/// </summary>
internal static string DeleteUnsupportedError {
get {
return ResourceManager.GetString("DeleteUnsupportedError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This module provides the industry standard Zip compression. Files created with this module can be read by any standard compliant zip application..
/// </summary>
internal static string Description {
get {
return ResourceManager.GetString("Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Zip compression.
/// </summary>
internal static string DisplayName {
get {
return ResourceManager.GetString("DisplayName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to File not found: {0}.
/// </summary>
internal static string FileNotFoundError {
get {
return ResourceManager.GetString("FileNotFoundError", resourceCulture);
}
}
}
}