Files
duplicati/Duplicati/Library/Utility/WorkerThread.cs
T

326 lines
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C#

#region Disclaimer / License
// Copyright (C) 2010, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Duplicati.Library.Utility
{
/// <summary>
/// Class to encapsulate a thread that runs a list of queued operations
/// </summary>
/// <typeparam name="Tx">The type to operate on</typeparam>
public class WorkerThread<Tx> where Tx : class
{
/// <summary>
/// Locking object for shared data
/// </summary>
private object m_lock = new object();
/// <summary>
/// The wait event
/// </summary>
private AutoResetEvent m_event;
/// <summary>
/// The internal list of tasks to perform
/// </summary>
private Queue<Tx> m_tasks;
/// <summary>
/// A flag used to terminate the thread
/// </summary>
private volatile bool m_terminate;
/// <summary>
/// The coordinating thread
/// </summary>
private Thread m_thread;
/// <summary>
/// A value indicating if the coordinating thread is running
/// </summary>
private volatile bool m_active;
/// <summary>
/// The current task being processed
/// </summary>
private Tx m_currentTask;
/// <summary>
/// A callback that performs the actual work on the item
/// </summary>
private Action<Tx> m_delegate;
/// <summary>
/// An event that is raised when the runner state changes
/// </summary>
public event Action<WorkerThread<Tx>, RunState> WorkerStateChanged;
/// <summary>
/// Event that occurs when a new operation is being processed
/// </summary>
public event EventHandler StartingWork;
/// <summary>
/// Event that occurs when an operation has completed
/// </summary>
public event EventHandler CompletedWork;
/// <summary>
/// An evnet that occurs when a new task is added to the queue or an existing one is removed
/// </summary>
public event EventHandler WorkQueueChanged;
/// <summary>
/// The internal state
/// </summary>
private volatile RunState m_state;
/// <summary>
/// The states the scheduler can take
/// </summary>
public enum RunState
{
/// <summary>
/// The program is running as normal
/// </summary>
Run,
/// <summary>
/// The program is suspended by the user
/// </summary>
Paused
}
/// <summary>
/// Constructs a new WorkerThread
/// </summary>
/// <param name="item">The callback that performs the work</param>
public WorkerThread(Action<Tx> item, bool paused)
{
m_delegate = item;
m_event = new AutoResetEvent(paused);
m_terminate = false;
m_tasks = new Queue<Tx>();
m_state = paused ? WorkerThread<Tx>.RunState.Paused : WorkerThread<Tx>.RunState.Run;
m_thread = new Thread(new ThreadStart(Runner));
m_thread.IsBackground = true;
m_thread.Start();
}
/// <summary>
/// Gets a copy of the current queue
/// </summary>
public List<Tx> CurrentTasks
{
get
{
lock(m_lock)
return new List<Tx>(m_tasks);
}
}
/// <summary>
/// Gets a value indicating if the worker is running
/// </summary>
public bool Active
{
get { return m_active; }
}
/// <summary>
/// Adds a task to the queue
/// </summary>
/// <param name="task">The task to add</param>
public void AddTask(Tx task)
{
lock (m_lock)
{
m_tasks.Enqueue(task);
m_event.Set();
}
if (WorkQueueChanged != null)
WorkQueueChanged(this, null);
}
/// <summary>
/// Removes a task from the queue, does not remove the task if it is currently running
/// </summary>
/// <param name="task">The task to remove</param>
public void RemoveTask(Tx task)
{
lock (m_lock)
{
Queue<Tx> tmp = new Queue<Tx>();
while (m_tasks.Count > 0)
{
Tx n = m_tasks.Dequeue();
if (n != task)
tmp.Enqueue(n);
}
m_tasks = tmp;
}
if (WorkQueueChanged != null)
WorkQueueChanged(this, null);
}
/// <summary>
/// This will clear the pending queue
/// <param name="abortThread">True if the current running thread should be aborted</param>
/// </summary>
public void ClearQueue(bool abortThread)
{
lock (m_lock)
m_tasks.Clear();
if (abortThread)
{
try
{
m_thread.Abort();
m_thread.Join(500);
}
catch
{
}
m_thread = new Thread(new ThreadStart(Runner));
m_thread.Start();
}
}
/// <summary>
/// Gets a reference to the currently executing task.
/// BEWARE: This is not protected by a mutex, DO NOT MODIFY IT!!!!
/// </summary>
public Tx CurrentTask
{
get
{
return m_currentTask;
}
}
/// <summary>
/// Terminates the thread. Any items still in queue will be removed
/// </summary>
/// <param name="wait">True if the call should block until the thread has exited, false otherwise</param>
public void Terminate(bool wait)
{
m_terminate = true;
m_event.Set();
if (wait)
m_thread.Join();
}
/// <summary>
/// This is the thread entry point
/// </summary>
private void Runner()
{
while (!m_terminate)
{
m_currentTask = null;
lock (m_lock)
if (m_state == WorkerThread<Tx>.RunState.Run && m_tasks.Count > 0)
m_currentTask = m_tasks.Dequeue();
if (m_currentTask == null && !m_terminate)
if (m_state == WorkerThread<Tx>.RunState.Run)
m_event.WaitOne(); //Sleep until signaled
else
{
if (WorkerStateChanged != null)
WorkerStateChanged(this, m_state);
//Sleep for brief periods, until signaled
while (!m_terminate && m_state != WorkerThread<Tx>.RunState.Run)
m_event.WaitOne(1000 * 60 * 5, false);
//If we were not terminated, we are now ready to run
if (!m_terminate)
{
m_state = WorkerThread<Tx>.RunState.Run;
if (WorkerStateChanged != null)
WorkerStateChanged(this, m_state);
}
}
if (m_terminate)
return;
if (m_currentTask == null && m_state == WorkerThread<Tx>.RunState.Run)
lock (m_lock)
if (m_tasks.Count > 0)
m_currentTask = m_tasks.Dequeue();
if (m_currentTask == null)
continue;
if (StartingWork != null)
StartingWork(this, null);
m_active = true;
m_delegate(m_currentTask);
m_active = false;
if (CompletedWork != null)
CompletedWork(this, null);
}
}
/// <summary>
/// Gets the current run state
/// </summary>
public RunState State { get { return m_state; } }
/// <summary>
/// Instructs Duplicati to run scheduled backups
/// </summary>
public void Resume()
{
m_state = RunState.Run;
m_event.Set();
}
/// <summary>
/// Instructs Duplicati to pause scheduled backups
/// </summary>
public void Pause()
{
m_state = RunState.Paused;
m_event.Set();
}
/// <summary>
/// Waits the specified number of milliseconds for the thread to terminate
/// </summary>
/// <param name="millisecondTimeout">The number of milliseconds to wait</param>
/// <returns>True if the thread is terminated, false if a timeout occured</returns>
public bool Join(int millisecondTimeout)
{
if (m_thread != null)
return m_thread.Join(millisecondTimeout);
return true;
}
}
}