Files
duplicati/Duplicati/Library/SharpRSync/ChecksumFileWriter.cs
T
2012-02-29 10:52:17 +00:00

168 lines
6.8 KiB
C#

#region Disclaimer / License
// Copyright (C) 2011, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Duplicati.Library.SharpRSync
{
/// <summary>
/// This class writes signature files in the same format as RDiff
/// </summary>
public class ChecksumFileWriter
{
/// <summary>
/// The number of bytes to include in each checksum
/// </summary>
public const int DEFAULT_BLOCK_SIZE = 2048;
/// <summary>
/// The default number of bytes to use from the strong hash
/// </summary>
public const int DEFAULT_STRONG_LEN = 8;
/// <summary>
/// The default number of bytes generated per input block
/// </summary>
public const int DEFAULT_BYTES_PER_BLOCK = DEFAULT_STRONG_LEN + 4;
/// <summary>
/// The number of bytes used for the rdiff header
/// </summary>
public static readonly int HEADER_SIZE = RDiffBinary.SIGNATURE_MAGIC.Length + 4 + 4;
/// <summary>
/// The length of a datablock
/// </summary>
private int m_blocklen;
/// <summary>
/// The number of bytes used for storing the strong signature
/// </summary>
private int m_stronglen;
/// <summary>
/// The re-used MD4 algorithm
/// </summary>
private System.Security.Cryptography.HashAlgorithm m_hashAlgorithm;
/// <summary>
/// The stream into which the signature data is written
/// </summary>
private System.IO.Stream m_outstream;
/// <summary>
/// Constructs a new CheckSum file with default sizes
/// </summary>
/// <param name="outputstream">The stream into which the checksum data is written</param>
public ChecksumFileWriter(System.IO.Stream outputstream)
: this(outputstream, DEFAULT_BLOCK_SIZE, DEFAULT_STRONG_LEN)
{
}
/// <summary>
/// Constructs a new CheckSum file
/// <param name="blocklength">The length of a single block</param>
/// <param name="stronglength">The number of bytes in the MD4 checksum</param>
/// <param name="outputstream">The stream into which the checksum data is written</param>
/// </summary>
public ChecksumFileWriter(System.IO.Stream outputstream, int blocklength, int stronglength)
{
if (outputstream == null)
throw new ArgumentNullException("outputstream");
m_blocklen = blocklength;
m_stronglen = stronglength;
m_outstream = outputstream;
m_hashAlgorithm = MD4Helper.Create();
m_hashAlgorithm.Initialize();
m_outstream.Write(RDiffBinary.SIGNATURE_MAGIC, 0, RDiffBinary.SIGNATURE_MAGIC.Length);
m_outstream.Write(RDiffBinary.FixEndian(BitConverter.GetBytes(m_blocklen)), 0, 4);
m_outstream.Write(RDiffBinary.FixEndian(BitConverter.GetBytes(m_stronglen)), 0, 4);
}
/// <summary>
/// Adds a chunck of data to checksum list
/// </summary>
/// <param name="buffer">The data to add a checksum entry for</param>
public void AddChunk(byte[] buffer)
{
AddChunk(buffer, 0, buffer.Length);
}
/// <summary>
/// Adds a chunck of data to checksum list
/// </summary>
/// <param name="buffer">The data to add a checksum entry for</param>
/// <param name="index">The index in the buffer to start reading from</param>
/// <param name="count">The number of bytes to extract from the array</param>
public void AddChunk(byte[] buffer, int index, int count)
{
if (!m_hashAlgorithm.CanReuseTransform)
m_hashAlgorithm = Mono.Security.Cryptography.MD4.Create("MD4");
m_outstream.Write(RDiffBinary.FixEndian(BitConverter.GetBytes(Adler32Checksum.Calculate(buffer, index, count))), 0, 4);
m_outstream.Write(m_hashAlgorithm.ComputeHash(buffer, index, count), 0, m_stronglen);
}
/// <summary>
/// Adds all checksums in an entire stream
/// </summary>
/// <param name="stream">The stream to read checksums from</param>
public void AddStream(System.IO.Stream stream)
{
byte[] buffer = new byte[m_blocklen];
int a;
//These streams do not fragment data
if (stream is System.IO.FileStream || stream is System.IO.MemoryStream)
{
while ((a = stream.Read(buffer, 0, buffer.Length)) != 0)
AddChunk(buffer, 0, a);
}
else
{
while ((a = Utility.ForceStreamRead(stream, buffer, buffer.Length)) != 0)
AddChunk(buffer, 0, a);
}
}
/// <summary>
/// Gets the number of bytes in each hashed block
/// </summary>
public int BlockLength { get { return m_blocklen; } }
/// <summary>
/// Gets the number of bytes in a signature file
/// </summary>
public int StrongLength { get { return m_stronglen; } }
/// <summary>
/// Gets the number of bytes generated per input block
/// </summary>
public int BytesPrBlock { get { return m_stronglen + 4; } }
/// <summary>
/// Returns the number of bytes generated when processing the specified amount of bytes
/// </summary>
/// <param name="filesize">The size of the file to process</param>
/// <returns>The expected size of the signature file</returns>
public int BytesGeneratedForSignature(long filesize)
{
return (int)(SharpRSync.ChecksumFileWriter.HEADER_SIZE +
(((filesize + m_blocklen - 1) / m_blocklen) * (m_stronglen + 4)));
}
}
}