The purpose of this change is to prevent loading a defunct MD4 implementation, which exists in the Mono library in all versions prior to this path (july 2010): http://github.com/mono/mono/commit/6be3c20a61d4c9937d4b9f1e95783a6203f9f9c7 The drawback is that IF the system has a native MD4 library, it is not used. That is of course a negative thing, but so far I have not seen any stock windows/linux system with native MD4 support. git-svn-id: https://duplicati.googlecode.com/svn/trunk@481 59da171f-624f-0410-aa54-27559c288bec
117 lines
4.5 KiB
C#
117 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Duplicati.Library.SharpRSync
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{
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/// <summary>
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/// This class writes signature files in the same format as RDiff
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/// </summary>
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public class ChecksumFileWriter
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{
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/// <summary>
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/// The length of a datablock
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/// </summary>
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private int m_blocklen;
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/// <summary>
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/// The number of bytes used for storing the strong signature
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/// </summary>
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private int m_stronglen;
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/// <summary>
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/// The re-used MD4 algorithm
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/// </summary>
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private System.Security.Cryptography.HashAlgorithm m_hashAlgorithm;
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/// <summary>
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/// The stream into which the signature data is written
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/// </summary>
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private System.IO.Stream m_outstream;
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/// <summary>
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/// Constructs a new CheckSum file with default sizes
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/// </summary>
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/// <param name="outputstream">The stream into which the checksum data is written</param>
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public ChecksumFileWriter(System.IO.Stream outputstream)
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: this(outputstream, Adler32Checksum.DEFAULT_BLOCK_SIZE, 8)
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{
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}
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/// <summary>
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/// Constructs a new CheckSum file
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/// <param name="blocklength">The length of a single block</param>
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/// <param name="stronglength">The number of bytes in the MD4 checksum</param>
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/// <param name="outputstream">The stream into which the checksum data is written</param>
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/// </summary>
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public ChecksumFileWriter(System.IO.Stream outputstream, int blocklength, int stronglength)
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{
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if (outputstream == null)
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throw new ArgumentNullException("outputstream");
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m_blocklen = blocklength;
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m_stronglen = stronglength;
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m_outstream = outputstream;
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m_hashAlgorithm = Mono.Security.Cryptography.MD4.Create("MD4");
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m_hashAlgorithm.Initialize();
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m_outstream.Write(RDiffBinary.SIGNATURE_MAGIC, 0, RDiffBinary.SIGNATURE_MAGIC.Length);
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m_outstream.Write(RDiffBinary.FixEndian(BitConverter.GetBytes(m_blocklen)), 0, 4);
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m_outstream.Write(RDiffBinary.FixEndian(BitConverter.GetBytes(m_stronglen)), 0, 4);
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}
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/// <summary>
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/// Adds a chunck of data to checksum list
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/// </summary>
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/// <param name="buffer">The data to add a checksum entry for</param>
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public void AddChunk(byte[] buffer)
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{
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AddChunk(buffer, 0, buffer.Length);
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}
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/// <summary>
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/// Adds a chunck of data to checksum list
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/// </summary>
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/// <param name="buffer">The data to add a checksum entry for</param>
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/// <param name="index">The index in the buffer to start reading from</param>
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/// <param name="count">The number of bytes to extract from the array</param>
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public void AddChunk(byte[] buffer, int index, int count)
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{
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if (!m_hashAlgorithm.CanReuseTransform)
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m_hashAlgorithm = Mono.Security.Cryptography.MD4.Create("MD4");
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m_outstream.Write(RDiffBinary.FixEndian(BitConverter.GetBytes(Adler32Checksum.Calculate(buffer, index, count))), 0, 4);
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m_outstream.Write(m_hashAlgorithm.ComputeHash(buffer, index, count), 0, m_stronglen);
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}
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/// <summary>
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/// Adds all checksums in an entire stream
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/// </summary>
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/// <param name="stream">The stream to read checksums from</param>
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public void AddStream(System.IO.Stream stream)
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{
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byte[] buffer = new byte[m_blocklen];
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int a;
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//These streams do not fragment data
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if (stream is System.IO.FileStream || stream is System.IO.MemoryStream)
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{
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while ((a = stream.Read(buffer, 0, buffer.Length)) != 0)
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AddChunk(buffer, 0, a);
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}
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else
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{
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while ((a = Utility.ForceStreamRead(stream, buffer, buffer.Length)) != 0)
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AddChunk(buffer, 0, a);
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}
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}
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/// <summary>
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/// Gets the number of bytes in each hashed block
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/// </summary>
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public int BlockLength { get { return m_blocklen; } }
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/// <summary>
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/// Gets the number of bytes in a signature file
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/// </summary>
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public int StrongLength { get { return m_stronglen; } }
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}
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}
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