Files
duplicati/Duplicati_Test/BaseConfigurationTest.cs
T
kenneth@hexad.dk a0521da54d Initial version of the new block-based storage format.
Still needs a work over in terms of error handling, progress reporting, warning output, refactoring etc.
Also misses the volume reuse/reclaim algorithms.
But it passes the unit tests now, with and without a local database.

git-svn-id: https://duplicati.googlecode.com/svn/sandboxes/Kenneth/ForestHash@1526 59da171f-624f-0410-aa54-27559c288bec
2013-02-12 21:43:14 +00:00

63 lines
2.2 KiB
C#

// Copyright (C) 2012, Aaron Hamid
// https://github.com/ahamid, aaron.hamid@gmail.com
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Duplicati.Library.Utility;
using Duplicati.Library.Main;
using System.Data.LightDatamodel;
namespace Duplicati_Test
{
public abstract class BaseConfigurationTest : BaseDuplicatiTest
{
protected TempFolder m_config_dir;
protected System.Data.IDbConnection m_db_connection;
protected IDataFetcherWithRelations m_datafetcher;
[SetUp()]
public override void SetUp()
{
this.m_config_dir = new TempFolder();
initializeDbConnection();
}
protected void reinitializeDbConnection() {
disposeDbConnection();
initializeDbConnection();
}
protected void initializeDbConnection() {
this.m_db_connection = Utils.CreateDbConnection();
this.m_datafetcher = Utils.InitializeDbConnection(this.m_config_dir, m_db_connection);
}
protected void disposeDbConnection() {
this.m_datafetcher.Dispose();
this.m_db_connection.Dispose();
}
[TearDown()]
public override void TearDown()
{
disposeDbConnection();
// destroy the config dir
this.m_config_dir.Dispose();
}
}
}