git-svn-id: https://duplicati.googlecode.com/svn/trunk@770 59da171f-624f-0410-aa54-27559c288bec
106 lines
3.8 KiB
C#
106 lines
3.8 KiB
C#
#region Disclaimer / License
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// Copyright (C) 2011, Kenneth Skovhede
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// http://www.hexad.dk, opensource@hexad.dk
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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namespace Duplicati.GUI.HelperControls
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{
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public partial class ThreadPriorityPicker : UserControl
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{
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/// <summary>
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/// Textual representation of priorities
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/// </summary>
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private static readonly string[] THREAD_PRIORITIES = new string[] {
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GUI.Strings.Common.ThreadPriorityHighest,
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GUI.Strings.Common.ThreadPriorityAboveNormal,
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GUI.Strings.Common.ThreadPriorityNormal,
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GUI.Strings.Common.ThreadPriorityBelowNormal,
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GUI.Strings.Common.ThreadPriortyLowest
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};
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/// <summary>
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/// Mapping the priority to the string index
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/// </summary>
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private static readonly System.Threading.ThreadPriority[] PRIORITY_LOOKUP = new System.Threading.ThreadPriority[] {
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System.Threading.ThreadPriority.Highest,
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System.Threading.ThreadPriority.AboveNormal,
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System.Threading.ThreadPriority.Normal,
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System.Threading.ThreadPriority.BelowNormal,
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System.Threading.ThreadPriority.Lowest,
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};
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public event EventHandler SelectedPriorityChanged;
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public ThreadPriorityPicker()
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{
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InitializeComponent();
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ThreadPriority.Items.Clear();
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ThreadPriority.Items.AddRange(THREAD_PRIORITIES);
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ThreadPriority.SelectedIndex = 2;
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}
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[DefaultValue(null)]
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public System.Threading.ThreadPriority? SelectedPriority
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{
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get
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{
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if (ThreadPriorityEnabled.Checked)
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return PRIORITY_LOOKUP[ThreadPriority.SelectedIndex];
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else
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return null;
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}
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set
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{
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if (value == null)
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ThreadPriorityEnabled.Checked = false;
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else
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{
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ThreadPriorityEnabled.Checked = true;
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ThreadPriority.SelectedIndex = Array.IndexOf<System.Threading.ThreadPriority>(PRIORITY_LOOKUP, value.Value);
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}
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if (SelectedPriorityChanged != null)
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SelectedPriorityChanged(this, null);
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}
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}
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private void ThreadPriorityEnabled_CheckedChanged(object sender, EventArgs e)
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{
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ThreadPriority.Enabled = ThreadPriorityEnabled.Checked;
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if (SelectedPriorityChanged != null)
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SelectedPriorityChanged(this, null);
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}
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private void ThreadPriority_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (SelectedPriorityChanged != null)
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SelectedPriorityChanged(this, null);
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}
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}
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}
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