Since the libmpv bump to 20260809 (2.15.0), libmpv-2.dll dynamically links the Khronos Vulkan loader instead of statically linking it. plezy.exe links libmpv at load time, so on machines whose GPU driver does not install vulkan-1.dll - Windows-on-ARM Adreno drivers, driverless x64 VMs - the process failed before startup with "vulkan-1.dll was not found". Download the LunarG-built loader (pinned, hash-verified) at configure time and install it next to the executable with its license. Without a Vulkan ICD the gpu-api=auto probe fails cleanly and falls back to D3D11, matching the old static-loader behavior. close #2110
260 lines
11 KiB
CMake
260 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.14)
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project(plezy LANGUAGES CXX)
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set(MPV_VERSION "20260809")
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set(MPV_GIT_HASH "dd5d17d328")
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if(CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM64")
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# ARM64: use file(DOWNLOAD) + 7z extraction (CMake's built-in libarchive
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# can't handle LZMA2 on ARM64)
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set(MPV_FILENAME "mpv-dev-aarch64-${MPV_VERSION}-git-${MPV_GIT_HASH}.7z")
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set(MPV_URL "https://sourceforge.net/projects/mpv-player-windows/files/libmpv/${MPV_FILENAME}/download")
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set(MPV_DOWNLOAD_DIR "${CMAKE_BINARY_DIR}/mpv-dev-arm64")
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set(MPV_ARCHIVE "${MPV_DOWNLOAD_DIR}/${MPV_FILENAME}")
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if(NOT EXISTS "${MPV_DOWNLOAD_DIR}/libmpv-2.dll")
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message(STATUS "Downloading MPV for ARM64...")
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file(DOWNLOAD "${MPV_URL}" "${MPV_ARCHIVE}" SHOW_PROGRESS STATUS MPV_DL_STATUS)
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list(GET MPV_DL_STATUS 0 MPV_DL_RESULT)
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if(NOT MPV_DL_RESULT EQUAL 0)
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message(FATAL_ERROR "Failed to download MPV: ${MPV_DL_STATUS}")
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endif()
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find_program(7Z_EXECUTABLE 7z REQUIRED HINTS "C:/Program Files/7-Zip")
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message(STATUS "Extracting MPV with ${7Z_EXECUTABLE}...")
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execute_process(
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COMMAND "${7Z_EXECUTABLE}" x "${MPV_ARCHIVE}" "-o${MPV_DOWNLOAD_DIR}" -y
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RESULT_VARIABLE MPV_EXTRACT_RESULT
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)
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if(NOT MPV_EXTRACT_RESULT EQUAL 0)
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message(FATAL_ERROR "Failed to extract MPV archive")
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endif()
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file(REMOVE "${MPV_ARCHIVE}")
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endif()
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set(MPV_INCLUDE_DIR "${MPV_DOWNLOAD_DIR}/include")
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set(MPV_LIB_DIR "${MPV_DOWNLOAD_DIR}")
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else()
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# x64 (AMD64): use FetchContent (existing behavior)
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include(FetchContent)
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FetchContent_Declare(
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mpv_dev
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URL https://sourceforge.net/projects/mpv-player-windows/files/libmpv/mpv-dev-x86_64-${MPV_VERSION}-git-${MPV_GIT_HASH}.7z/download
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DOWNLOAD_EXTRACT_TIMESTAMP TRUE
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)
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FetchContent_MakeAvailable(mpv_dev)
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set(MPV_INCLUDE_DIR "${mpv_dev_SOURCE_DIR}/include")
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set(MPV_LIB_DIR "${mpv_dev_SOURCE_DIR}")
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endif()
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# libmpv >= 20260809 dynamically links the Khronos Vulkan loader instead of
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# statically linking it, so libmpv-2.dll hard-imports vulkan-1.dll. On x64
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# the GPU driver normally installs the loader into System32, but
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# Windows-on-ARM Adreno drivers (and driverless x64 machines such as VMs)
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# do not ship it, which made the process fail before WinMain (#2110).
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# Bundle the LunarG-built loader next to the executable; without a Vulkan
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# ICD, gpu-api=auto falls back to D3D11 exactly as the old static loader
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# did.
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set(VULKAN_RT_VERSION "1.4.357.0")
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if(CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM64")
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set(VULKAN_RT_SLUG "warm")
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set(VULKAN_RT_COMPONENTS "VulkanRT-ARM64-${VULKAN_RT_VERSION}-Components")
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set(VULKAN_RT_DLL_SUBPATH "${VULKAN_RT_COMPONENTS}/vulkan-1.dll")
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set(VULKAN_RT_SHA256 "0a51a619525e0c7a156125c4f80c4f591c494cef9ff59dc4481735779a9a280c")
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else()
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set(VULKAN_RT_SLUG "windows")
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set(VULKAN_RT_COMPONENTS "VulkanRT-X64-${VULKAN_RT_VERSION}-Components")
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set(VULKAN_RT_DLL_SUBPATH "${VULKAN_RT_COMPONENTS}/x64/vulkan-1.dll")
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set(VULKAN_RT_SHA256 "a14672efed15aafc7f5a16572d35cd3a3416eadf670aeee3cdf50ee32d5fbf83")
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endif()
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set(VULKAN_RT_DIR "${CMAKE_BINARY_DIR}/vulkan-runtime")
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if(NOT EXISTS "${VULKAN_RT_DIR}/vulkan-1.dll" OR NOT EXISTS "${VULKAN_RT_DIR}/VulkanRT-License.txt")
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set(VULKAN_RT_ZIP "${VULKAN_RT_DIR}/vulkan-runtime-components.zip")
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message(STATUS "Downloading Vulkan runtime (${VULKAN_RT_SLUG} ${VULKAN_RT_VERSION})...")
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# sdk.lunarg.com rejects requests without a recognized User-Agent.
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file(DOWNLOAD
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"https://sdk.lunarg.com/sdk/download/${VULKAN_RT_VERSION}/${VULKAN_RT_SLUG}/vulkan-runtime-components.zip"
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"${VULKAN_RT_ZIP}"
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HTTPHEADER "User-Agent: curl/8.4.0"
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EXPECTED_HASH SHA256=${VULKAN_RT_SHA256}
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STATUS VULKAN_RT_DL_STATUS)
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list(GET VULKAN_RT_DL_STATUS 0 VULKAN_RT_DL_RESULT)
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if(NOT VULKAN_RT_DL_RESULT EQUAL 0)
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message(FATAL_ERROR "Failed to download Vulkan runtime: ${VULKAN_RT_DL_STATUS}")
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endif()
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execute_process(
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COMMAND "${CMAKE_COMMAND}" -E tar xf "${VULKAN_RT_ZIP}"
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WORKING_DIRECTORY "${VULKAN_RT_DIR}"
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RESULT_VARIABLE VULKAN_RT_EXTRACT_RESULT
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)
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if(NOT VULKAN_RT_EXTRACT_RESULT EQUAL 0)
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message(FATAL_ERROR "Failed to extract Vulkan runtime archive")
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endif()
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file(RENAME "${VULKAN_RT_DIR}/${VULKAN_RT_DLL_SUBPATH}" "${VULKAN_RT_DIR}/vulkan-1.dll")
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file(RENAME "${VULKAN_RT_DIR}/${VULKAN_RT_COMPONENTS}/VulkanRT-License.txt"
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"${VULKAN_RT_DIR}/VulkanRT-License.txt")
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file(REMOVE_RECURSE "${VULKAN_RT_DIR}/${VULKAN_RT_COMPONENTS}")
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file(REMOVE "${VULKAN_RT_ZIP}")
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endif()
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# Fetch simdutf for SIMD-accelerated UTF-8 validation.
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# mpv strings are not guaranteed to be valid UTF-8; invalid bytes sent through
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# Flutter's StandardMessageCodec cause FormatException crashes.
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include(FetchContent)
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FetchContent_Declare(
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simdutf
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URL https://github.com/simdutf/simdutf/releases/download/v6.4.2/singleheader.zip
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DOWNLOAD_EXTRACT_TIMESTAMP TRUE
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)
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FetchContent_MakeAvailable(simdutf)
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set(BINARY_NAME "plezy")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(VERSION 3.14...3.25)
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTICONFIG)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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CACHE STRING "" FORCE)
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else()
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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endif()
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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add_definitions(-DUNICODE -D_UNICODE)
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_17)
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target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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target_compile_options(${TARGET} PRIVATE /EHsc)
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target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
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target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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endfunction()
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Keep MSVC link by-products out of the runnable bundle directory. CI uploads
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# the executable output directory directly, so import and static libraries
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# emitted there would otherwise be packaged with the application.
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set_target_properties(
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${BINARY_NAME}
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simdutf
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/link-artifacts/$<CONFIG>"
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)
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# Sentry native crash capture: use the in-process handler instead of
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# crashpad. Crashpad uploads minidumps straight to the DSN's /minidump
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# endpoint, which our self-hosted tracker does not implement — every native
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# Windows crash (e.g. faults inside libmpv threads) was silently dropped.
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# The inproc handler stackwalks at crash time and reports through the
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# regular envelope endpoint on next launch. sentry-native.cmake gives this
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# environment variable highest precedence over the plugin's forced default.
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set(ENV{SENTRY_NATIVE_BACKEND} "inproc")
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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if(TARGET os_media_controls_plugin)
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# MSVC 14.51 makes C++/WinRT's experimental coroutine include a hard error.
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target_compile_definitions(
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os_media_controls_plugin
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PRIVATE _SILENCE_EXPERIMENTAL_COROUTINE_DEPRECATION_WARNINGS
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)
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endif()
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# === Installation ===
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# Support files are copied into place next to the executable, so that it can
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# run in place. This is done instead of making a separate bundle (as on Linux)
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# so that building and running from within Visual Studio will work.
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set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
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# Make the "install" step default, as it's required to run.
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set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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# Bundle the MSVC C++ runtime next to the executable. MSVC requires the
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# runtime on the target machine to be at least as new as the toolset that
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# built the app; a stale system-wide msvcp140.dll (e.g. 14.29 from a 2021
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# redist) faults at startup inside the DLL under the VS 2022 17.10+
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# constexpr std::mutex layout, so the app never opens. App-local copies
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# precede System32 in the DLL search order, removing the dependency on the
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# machine-wide redistributable entirely.
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set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION "${INSTALL_BUNDLE_LIB_DIR}")
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set(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Runtime")
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include(InstallRequiredSystemLibraries)
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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if(PLUGIN_BUNDLED_LIBRARIES)
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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install(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the AOT library on non-Debug builds only.
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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CONFIGURATIONS Profile;Release
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COMPONENT Runtime)
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# Install mpv DLL
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install(FILES "${MPV_LIB_DIR}/libmpv-2.dll"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Install the Vulkan loader (and its license) next to the executable so the
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# hard import in libmpv-2.dll resolves on machines whose GPU driver does not
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# provide vulkan-1.dll.
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install(FILES "${VULKAN_RT_DIR}/vulkan-1.dll" "${VULKAN_RT_DIR}/VulkanRT-License.txt"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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