c1c110e3d2 feat(playback): improve web subtitles and track selection (#362)
* fix(player): keep text subtitles in sync across copy-mode restarts and sparse cue windows

- Rebase already-loaded cues in place when streamOriginSeconds changes
  (copy-mode session restart) instead of leaving them offset by the delta.
- Stop inferring end-of-input from where a window's cues stop; only the
  known media duration marks EOF, so a dialogue gap no longer silently
  ends prefetching for the rest of playback.
- Anchor the first window fetch to the intended start position (resume
  target or pending seek) while the element still reports currentTime=0,
  and reset coverage on forward seeks past the fetched window.

* fix(playback): align encoded transcode start with the declared segment boundary

A mid-segment start (resume, seek restart, audio switch) spawned ffmpeg at
the raw seek position while labeling its first segment with the grid number,
whose synthetic-manifest start is up to one segment earlier. hls.js aligns
the first fragment's content to that declared position, shifting the whole
session's timeline late by seek mod segment_duration (0-2s): subtitles
trail dialogue by a constant per-session offset and progress/resume
positions drift by the same amount.

Snap the ffmpeg start position down to the segment boundary for encoded
sessions so declared and produced timelines match exactly; the player
still seeks to the precise requested position. Copy-mode sessions serve
ffmpeg's real manifest and keep the raw seek.

* fix(api): forward http.Flusher through response-writer middleware wrappers

Streamed subtitle extracts (and any progressive response) flush per chunk
via an http.Flusher assertion, but none of the status-capturing middleware
wrappers implemented Flush, so the assertion failed and cues sat in Go's
response buffer until ffmpeg finished. On large remuxes where a 600s window
takes 20s+ to demux, captions appeared only when the whole window completed
instead of within the first seconds.

Give every wrapper a Flush() (satisfies plain assertions, including chi's
Compress) and Unwrap() (satisfies http.ResponseController). The jellycompat
image-proxy tag rewriter flushes only in passthrough mode since it buffers
JSON bodies for rewriting. Regression test asserts the API chain forwards
Flush end to end.

* feat(player): PGS subtitles honor size, position, and background settings

Port the tvOS/iOS bitmap-cue styling to the web player. libpgs now decodes
in worker mode but draws to a hidden source canvas on the main thread; a
compositor detects cue regions from the frame's alpha channel and re-places
them on a visible overlay canvas per the shared subtitle appearance
settings: size scale (with the 0.85 authored-size compensation), vertical
position preset (dialogue-band cues only — floating signs keep authored
placement, matching the Apple implementation), and the background box.
Font family, text color, and outline are baked into the source pixels and
remain inapplicable.

* fix(player): anchor PGS position presets to the text overlay's reference frame

The initial port used silo-apple's 30/1080 bottom margin and video-relative
lower-third/top anchors; the web text overlay anchors to a 16:9 reference
frame with 7%/18% offsets that extends into the letterbox for wide content.
Use the same anchors so PGS dialogue lands exactly where SRT text does.

* feat(player): size PGS cues to match the text subtitle line height

Replace the authored-size ladder (0.85 × font-size ratio) with per-cue
text-line matching: the region detector reports the tallest text line inside
each cue, and the compositor scales the cue so one line of bitmap text
renders at the same pixel height as the SRT overlay's font at the current
preset. Authored size differences between discs no longer leak through;
upscaling is capped at 2.5× to keep small bitmaps from going blurry.

* feat(subtitles): opt-in windowed PGS extraction to cut mid-file load latency

PGS extracts always demuxed the source from byte 0, so starting a large
remux mid-file meant minutes before the first bitmap cue. The web player
now opts in to windowed extraction (?windowed=1&position=&duration=) and
re-points libpgs at a fresh window on seeks and near coverage end; ffmpeg
input-side -ss with -copyts keeps absolute source timestamps. Without the
explicit opt-in the endpoint behaves byte-identically, so Apple/Android
and other single-fetch consumers are unaffected. ASS remains
unconditionally non-windowed (its header only exists at offset 0).

* feat(playback): cache extracted PGS subtitle tracks

Every selection of an embedded PGS track re-ran a full ffmpeg extract
that demuxes the entire source file from byte 0 — minutes for a large
remux — and responses were Cache-Control: no-store, so repeat
selections, re-watches, and multiple viewers all paid full price.

Add a disk cache for full-track .sup extracts under
<transcode_dir>/subtitle-cache, created lazily:

- Keyed by source path hash + subtitle stream ordinal + source
  mtime+size (encoded in the filename), so a replaced source file
  implicitly invalidates its entries; the source is stat'ed on every
  lookup.
- Cache miss: ffmpeg stdout is teed to the response (first viewer
  still streams progressively, first-byte latency unchanged) and into
  a temp file that is fsynced and atomically renamed into the cache
  on clean ffmpeg exit. Any error — ffmpeg failure, client disconnect,
  tee write failure, or the source changing mid-extract — discards
  the temp file, so a partial entry is never served.
- Cache hit: served via http.ServeContent (Range support,
  Content-Length, Last-Modified from the source mtime) with a
  revalidatable Cache-Control instead of no-store.
- Concurrent requests for the same in-flight track run their own
  uncached extract (mutex + in-flight key set) rather than blocking
  on another client's connection.
- Scan-on-commit LRU eviction under a 2 GiB cap (recency tracked by
  bumping entry mtime on hit; atime is unreliable under relatime),
  plus sweep of crash-orphaned .part temp files.
- Windowed PGS requests (?windowed=) bypass the cache in both
  directions: their output covers only a slice of the track.

Both the integrated API handler and the standalone proxy subtitle
path share the same playback.SubtitleCache.ServeSUPExtract helper.
VTT (already windowed and fast) and ASS (small) stay uncached. No
API surface change.

AI-use disclosure: implemented with Claude Code.

* fix(playback): check Close error returns in subtitle cache paths

Silence errcheck on the cache-hit defer and the test's simulated
disk-full Close.

AI-use disclosure: implemented with Claude Code.

* feat(playback): warm PGS cache in background and window from cached track

Windowed PGS requests bypassed the cache entirely, so every window fetch
re-demuxed the multi-GB original file. Now a windowed miss kicks off a
detached background warm (full-track extract into the cache, at most 2
concurrent server-wide, coalesced with client-driven fills), and once the
entry exists windowed extracts read the 15-80MB cached .sup instead —
seeks and re-enables become near-instant after the first load. Verified
empirically that ffmpeg preserves absolute PTS when windowing a sup input.

* feat(player): hold playback while PGS subtitle cues load

When a PGS track is enabled (or a seek lands outside the fetched window),
extraction takes seconds and dialogue could play unsubtitled. The player
now pauses until the renderer's parsed data covers the playhead — tracked
via libpgs' parsed-timestamp watermark, the exact predicate it renders
by — showing a "Loading subtitles…" indicator after 500ms. User
play/pause always wins over the hold, a 20s safety timeout prevents
stranding playback, and background prefetch never pauses. If future
libpgs versions reshape the observed internals the hook degrades to the
old play-through behavior.

* perf(player): shrink uncached PGS window to 600s

Draining a windowed extract from the source reads the full interleaved
container across the window (~1GB per 100s of remux on measured
hardware); a 3600s window cost ~12GB of reads per fetch while cold. Once
the server cache is warm a window costs milliseconds regardless of size,
so smaller windows only add trivially cheap re-fetches.

* feat(subtitles): burn in PGS/bitmap subtitles for the web player

The web player rendered PGS client-side via libpgs, which required
extracting the .sup track — a cold ffmpeg demux that took seconds even
windowed, since c:s copy still reads the whole interleaved container up
to the playhead. Every other server (Plex, Jellyfin default, Emby) burns
image subtitles into the video instead, and that is the only path with
no per-seek extraction cost.

Selecting a bitmap subtitle (PGS/DVD/DVB) now restarts the transcode
with subtitle_burn_in at the current aligned position, reusing the same
restart machinery as an audio/quality switch so the segment-boundary
timeline alignment holds. The server composites the decoded subtitle
onto the video with an overlay filter_complex graph (libass's subtitles=
filter is text-only); overlay runs at native resolution before any
target scaling, and hardware pipelines round-trip through CPU like the
text path. Burn-in forces a video encode, so copy-video recipes are
upgraded to h264 both client- and server-side.

Text subtitles keep the instant, styled, client-side path. The .sup
streaming endpoints, cache, and windowing are retained for the Apple
client, which renders PGS natively. The now-dead web PGS stack
(usePGSSubtitles, pgsPlacement, libpgs dep) is removed.

Tradeoff: bitmap subtitles no longer honor web appearance settings
(baked into the video) and toggling one restarts the transcode
(~1-2s buffering), matching Plex behavior.

* fix(player): rebuild text subtitle track when turning off PGS burn-in

Selecting an SRT track that turned off bitmap burn-in restarted the
transcode, and the client TextTrack built in that same moment was
orphaned when the <video> element reloaded, so the subtitles never
rendered (and a seek could not recover the dead track). Rebuild the
text track once the new stream settles, gated on the burn-in-off
transition so quality/audio switches and copy-mode seek restarts keep
their subtitles without a needless re-extract.

* fix(player): render web subtitles behind the control HUD

The text subtitle overlay sat at z-20, above the controls layer (z-10),
so cues painted over the bottom HUD and cluttered the control bar. Drop
it to z-[5] — above the video, below the controls — so the HUD paints
over the cues while it is visible. When controls are hidden the whole
controls layer is opacity-0, so cues remain fully visible.

* feat(player): lift web subtitles above the control bar while it's visible

Rather than hiding bottom-anchored cues behind the HUD, raise them just
above the control bar (measured height + a small gap) whenever the bar
is visible in the foreground player, then settle them back when it
hides. The bar is a roughly fixed pixel height while the cue offset
scales with the player, so the bar is measured via ResizeObserver
rather than hardcoded. Top-anchored cues never collide with the bottom
HUD, so they stay put. z-[5] is retained as a safety so any residual
overlap tucks behind the bar.

* fix(player): coalesce same-tick transcode restarts into one dispatch

Starting playback with a persisted bitmap subtitle fired transcode/start
twice within milliseconds: the auto-start effect dispatched before
subtitle auto-selection restored the burn-in, whose effect then forced a
second start. The first request was already on the wire (no abort signal
was passed to fetch), so the server spawned an ffmpeg only to kill it
for the second start — visible in production as an ffmpeg exit error
~1ms after every such session start, and slowing time to first frame.

Defer the network dispatch by one macrotask so back-to-back restart
calls in a tick collapse into a single request carrying the final
parameters; state updates stay synchronous. Pass the abort signal into
playerFetch so a superseded in-flight request is actually cancelled,
and drop any deferred dispatch on unmount so a stray transcode/start
cannot land after the session's exit DELETE.

* fix(catalog): resolve effective subtitle defaults for movie item details

Movie pre-play subtitle selectors were missing the effective defaults
(including per-item overrides saved from a previous play) that episodes
and watch payloads already resolve. Extract applyToItemDetail/
applyToWatchDetail helpers and apply defaults for movies in
buildMediaItemDetail. The SubtitlesPopover now also eagerly loads
downloaded subtitles when the saved preference points at one so the
closed trigger's Auto summary reflects the override.

* feat(player): scale subtitle font size with the rendered video

Replace fixed rem font sizes with px values defined at a 720px 16:9
reference height, scaled proportionally with the actually-rendered
video (object-fit: contain) so subtitles keep the same relative size
as the window grows or shrinks, with a 12px legibility floor. Rename
useSubtitlePositionStyle to useSubtitleLayout, returning both the
position style and the font scale, and add unit tests for the
appearance helpers.

* fix(player): satisfy strict index checks in transcode quality test

* feat(player): let the pre-play Auto option clear the saved subtitle override

A manual in-player subtitle selection persists as an 'always' override
for that movie/series, but nothing in the UI could undo it — auto
selection stayed pinned to the chosen track forever. Choosing 'Auto' in
the pre-play subtitles popover now also deletes the stored preference
(movie content ID / episode series ID) and invalidates item details so
profile-level auto selection applies again.

* feat(player): persist pre-play subtitle selections as the item override

Choosing a track (or Off) in the pre-play subtitles popover only lived
in component state: it applied to that playback session but vanished on
returning to the detail page. Persist it through PUT /subtitle-prefs —
the same 'always'/'off' override a manual in-player selection saves —
keyed by movie content ID or episode series ID, and invalidate item
details so the effective defaults reflect it immediately.

* feat(ui): show the saved subtitle override and richer pre-play pill summaries

A stored per-item override displayed as 'Auto: <language>', hiding both
that an override exists and which track it is. The pre-play subtitle
pill now shows the resolved track directly (name with (SDH)/(Forced)
markers plus format, skipping markers the name already carries), the
matching list row gets the checkmark instead of Auto, and the Auto row
reads 'Reset to profile defaults'. Subtitle, audio, edition, and
version pill summaries also truncate much later (max-w-44/sm:max-w-64).

* fix(player): recover text subtitles from stream reloads and failed window fetches

Three failure modes could silently freeze or stop web text subtitles:

- A stream restart (seek-triggered transcode restart, quality/audio
  switch) reloads the <video> element and can orphan the programmatic
  TextTrack — cuechange stops firing and the last cue freezes on screen.
  Only the PGS-burn-in-off transition rebuilt the track. Now every
  settled stream URL change bumps the generation, and the rebuild
  carries loaded cues (converted back to source time) and window
  coverage over so it costs no refetch.
- The sliding-window fetcher committed windowEnd before the fetch ran,
  so a failed or hung window counted as covered and was never retried —
  subtitles silently stopped for up to 10 minutes. Coverage now commits
  only after the window streams in fully; failures leave the range
  uncovered and retry after a 5s backoff.
- A hung extraction (one fetch in flight at a time, no deadline) blocked
  every future window for the session. Reads now arm a 30s stall timer
  that aborts a response which stops delivering chunks; slow-but-
  progressing streams keep resetting it.

Diagnosed from a session where ffmpeg took 69s to stream one subtitle
window and a transcode restart landed mid-fetch, freezing the active cue.

* fix(playback): keep subtitle selections stable across file changes

* fix(web): clarify subtitle labels and positioning

* fix(player): hide HUD when pointer leaves

* fix(web): tidy subtitle track badges

* fix(playback): remap audio tracks across file versions

* fix(web): tidy audio track labels

* docs(playback): clarify bitmap subtitle appearance

* fix(playback): preserve selection state on restart

* fix(http): preserve response state across flushes

* fix(web): preserve pending quality for burn-in

* fix(playback): preserve subtitle inventory identity

---------

Co-authored-by: Quick <31828688+Quick104@users.noreply.github.com>
2026-07-10 08:21:26 -04:00
2026-05-22 23:26:56 -04:00
2026-05-22 23:26:56 -04:00
2026-05-22 23:26:56 -04:00
2026-05-22 23:26:56 -04:00
2026-05-22 23:26:56 -04:00

Silo

Silo is a self-hosted media streaming server for your movies, shows, music, and books. Point it at your media folders and stream to your devices — at home or away — with direct play, remuxing, and hardware-accelerated transcoding handled automatically.

Join the community on Discord. If Silo is useful to you, consider sponsoring the project — see Supporting Silo.

Highlights

  • Plays your media, your way — direct play when the device supports it, remux or hardware-accelerated transcode (including NVENC) when it doesn't.
  • Web app included — a full-featured web client and admin interface ship with the server.
  • Works with apps you already use — optional Jellyfin/Emby-compatible API supports clients such as VidHub, Findroid, and Infuse.
  • Household profiles — multiple profiles per account, with per-profile watch state and parental controls.
  • Plugin-driven metadata — match and enrich your libraries with providers like TMDB and TVDB, installed as plugins.
  • Fast setup — one docker compose up -d brings up the whole stack; everything else is configured in the admin UI.

The easiest way to run Silo is with Docker Compose. The default stack assumes you do not already have PostgreSQL and Redis available, so it bundles PostgreSQL, Redis, FFmpeg, and the application for a one-command start.

  1. Create a .env file

    cp .env.example .env
    
  2. Set your media path

    Edit .env and set:

    MEDIA_ROOT=/path/to/your/media
    

    MEDIA_ROOT is the one value most users need to change. You can also override SILO_DATA_ROOT if you do not want bind mounts under /opt/silo, and change ports if the defaults conflict with something else on the host.

  3. Start the default integrated stack

    docker compose up -d
    

    This starts PostgreSQL, Redis, and the integrated Silo server. The app is available at http://localhost:8090. Jellyfin-compatible app support is disabled until an administrator enables it in onboarding or admin settings.

    If you already have PostgreSQL and Redis available, omit those bundled service examples from compose and point Silo at your existing DATABASE_URL and REDIS_URL instead.

    Optional NVIDIA/NVENC

    GPU support is kept out of the default compose file so hosts without NVIDIA drivers work unchanged.

    Install the NVIDIA Container Toolkit and use a Docker Compose version with GPU reservation support before enabling this override.

    Use the optional override file when you want NVENC:

    docker compose -f docker-compose.yml -f docker-compose.nvidia.yml up -d
    

    If you want this controlled from .env, set COMPOSE_FILE:

    COMPOSE_FILE=docker-compose.yml:docker-compose.nvidia.yml
    NVIDIA_GPU_COUNT=1
    

    Windows uses ; instead of : between compose files.

    Then docker compose up -d will include the NVIDIA override automatically.

  4. Configure through the admin UI

    Add libraries, users, metadata providers, and playback settings from the web interface.

Bind Mount Layout

The deploy-oriented compose files use host folder mappings rather than Docker-managed volumes.

By default, data is stored under /opt/silo:

  • /opt/silo/postgres
  • /opt/silo/redis
  • /opt/silo/transcode
  • /opt/silo/catalog-seeds

Media is mounted into the container at /mnt/media from the host path you set in MEDIA_ROOT.

Optional Profiles

The main compose file is integrated-first. These profiles exist for operators testing distributed mode or mirroring a split deployment shape. Most single-host installs should stay on the default integrated service, because it already includes proxying and transcoding.

Profile Command Description
default docker compose up -d Integrated server plus bundled PostgreSQL and Redis
proxy docker compose --profile proxy up -d Start a standalone proxy service for distributed-mode testing
transcode docker compose --profile transcode up -d Start a standalone transcode service for distributed-mode testing

You can enable both optional examples together:

docker compose --profile proxy --profile transcode up -d

If you are splitting workers across multiple hosts, use the separate remote worker example instead of trying to stretch the main compose file across machines.

Advanced Remote Node Example

For a dedicated remote transcode worker, use docker-compose.remote-transcode.yml. That file is intended for a separate worker host that connects back to an existing Silo deployment using shared PostgreSQL and Redis.

Deployment Notes

The default compose stack intentionally bundles PostgreSQL and Redis for ease of setup and assumes a fresh install without those services already available. If you already operate PostgreSQL and Redis, omit those examples from compose and point Silo at your existing infrastructure instead. For serious installs, PostgreSQL is better on a separate VM or a managed service so upgrades, tuning, and backups are isolated from the app host. Redis can stay local for many installs, but externalizing it is also reasonable if you already operate shared infrastructure.

Silo is externally stateful by default rather than fully stateless. Durable application state lives in PostgreSQL. Redis only stores coordination and cache-style data. Silo still writes transient transcode output locally under /tmp/silo-transcode. If you switch userdb.backend=sqlite, Silo also becomes locally stateful at /var/lib/silo/userdb.

Migrating an existing Continuum Docker install should be done with the preflight helper and cutover guide in docs/continuum-to-silo-docker-migration.md.

Configuration

Silo requires only a DATABASE_URL when running from source or against external infrastructure. In the default Docker Compose path, the stack wires the database and Redis URLs for you. All other settings — libraries, metadata providers, transcoding, users — are managed through the admin UI after first launch.

Server Modes

Mode Description
integrated Full server: API + frontend + scanner + transcode (default)
api API server only, no local transcoding
proxy Stream proxy node that connects to the shared deployment database and Redis
transcode HLS transcode worker node that connects to the shared deployment database and Redis

PostgreSQL Auto-Tuning

The default Docker Compose stack does not require a checked-in postgresql.conf. It enables Silo's pgtune-style OLTP tuning by default:

POSTGRES_TUNE: auto

When enabled, Silo connects with DATABASE_URL and applies recommendations with ALTER SYSTEM, which writes to PostgreSQL's postgresql.auto.conf inside the database data directory. Reloadable settings are applied immediately with pg_reload_conf(). Settings that PostgreSQL marks as restart-only are written too, and Silo logs the setting names so you can restart PostgreSQL once:

docker compose restart postgres

The default Compose database user has the required PostgreSQL permissions. If you use an external PostgreSQL server, make sure the configured DATABASE_URL user can run ALTER SYSTEM, or set POSTGRES_TUNE=off and manage PostgreSQL yourself.

For POSTGRES_TUNE_MEMORY=auto, Silo uses the first trustworthy memory source: a finite Docker cgroup limit, the read-only /host/proc/meminfo mount supplied by the bundled Compose file, then /proc/meminfo with container safety guards. Auto-detected memory is treated as a PostgreSQL budget, defaulting to 75% of detected RAM so Silo, Redis, plugins, transcodes, and the OS retain headroom. POSTGRES_TUNE_DB_SIZE=auto queries pg_database_size(current_database()) and classifies the workload by comparing the database size to that memory budget.

Optional tuning overrides:

Variable Default Description
POSTGRES_TUNE_PROFILE oltp Tuning profile. Only oltp is currently supported.
POSTGRES_TUNE_MEMORY auto Server/container RAM, such as 8GB or 32GB; explicit values are used as-is.
POSTGRES_TUNE_MEMORY_BUDGET_PERCENT 75 Percent of auto-detected RAM used for PostgreSQL recommendations.
POSTGRES_TUNE_CPUS auto CPU count used for worker recommendations.
POSTGRES_TUNE_STORAGE ssd One of hdd, ssd, san, or nvme.
POSTGRES_TUNE_DB_SIZE auto Use less_ram when the database comfortably fits in RAM, mid_ram, or greater_ram for very large databases.
POSTGRES_TUNE_CONNECTIONS 100 PostgreSQL max_connections; automatically raised if Silo's app pool is configured higher.
POSTGRES_SHM_SIZE 8gb Docker /dev/shm size for the bundled PostgreSQL container.

Advanced operators can still supply their own PostgreSQL configuration or override these env vars. Set POSTGRES_TUNE=off when you do not want Silo to change PostgreSQL server settings. Settings already written with ALTER SYSTEM remain in postgresql.auto.conf; reset those PostgreSQL parameters if you later move fully to a custom postgresql.conf.

Build from Source

If you prefer running Silo without Docker:

  1. Install prerequisites: Go 1.24+, Bun 1.0+, PostgreSQL 18+, and FFmpeg.

  2. Start PostgreSQL and Redis (skip if you already have them running)

    docker compose up -d postgres redis
    

    The main compose file still expects MEDIA_ROOT to be set even if you only want the bundled PostgreSQL and Redis services, so set that in .env first.

  3. Configure the database connection

    cp .env.example .env
    

    Edit .env and set DATABASE_URL to point to your PostgreSQL instance.

  4. Build and run

    make build
    ./silo
    

    The server starts at http://localhost:8080 by default. All other settings are configured through the admin UI.

Reporting Issues

If you are reporting a bug, install problem, or performance issue, start with the admin workflow and reproduction steps, not Claude/Codex analysis.

Please include:

  • What you were trying to do
  • Exact steps you took
  • What you expected to happen
  • What actually happened
  • What exact action is slow or broken (save, scan, browse, import, playback, etc.)
  • Whether it happens every time or only sometimes
  • The library, media type, filter, setting, or value involved
  • Version, branch, commit, and deployment details if you know them
  • Screenshots, recordings, or log snippets if relevant

If you used Claude/Codex for debugging, put that under Technical notes at the end. Suspected files, SQL output, stack traces, and root-cause theories can be helpful, but only after the workflow and repro steps are clear.

Use this template:

Goal:
Steps:
Expected:
Actual:
What is slow/broken:
Scope:
Version/branch:
Deployment:
Technical notes:

Contributing & Development

Silo is open source and contributions are welcome. See DEVELOPMENT.md for building from source in a dev workflow, running tests, database migrations, and project layout, and CONTRIBUTING.md for contribution expectations, merge request guidance, and the policy for AI-assisted submissions.

Supporting Silo

Silo is an open-source hobby project, developed in spare time and funded out of pocket. If you'd like to support development, you can sponsor via GitHub Sponsors.

Donations go directly toward the costs of building and running the project:

  • AI development tooling subscriptions (Claude, Codex) used to build and maintain Silo
  • Push notification relay infrastructure
  • Future development costs

Sponsoring is entirely optional — Silo is and will remain free and open source. Bug reports, contributions, and feedback are just as valuable.

License & Trademarks

Silo's source code is licensed under the GNU Affero General Public License v3.0 or later (AGPL-3.0-or-later) — see LICENSE.

The Silo name, logo, and wordmark are trademarks of Silo Media L.L.C. and are not covered by the AGPL. You're free to fork and redistribute the code, but forks and redistributions must not use the Silo brand as their identity and must remove or replace the brand assets. Publishing a Silo-branded app to an app store requires written permission. See TRADEMARK.md for what's permitted — including referential use like "compatible with Silo."

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Self-hosted media streaming server with a Go backend, React web UI, Docker deployment, transcoding, and Jellyfin-compatible APIs.
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